Experimental Cloth simulation created during our down time at The Operators Creative Ltd. Using an existing ncloth simulation. I created a dramatic lighting setup for the cloth, whilst the effect on the cloth was achieved with manipulation of displacement maps to create this abstract form.

Maya 2017, Vray 3.4, Photoshop CC, Nuke 10.5

nCloth simulation, Music: Sebastien Leliard

Lighting, Shader Development, Rendering & Composite: Christopher Lovell