Working as part of a team to create and clean up 3D assets, create textures and develop shaders for use in the music video.
Specific’s involved the clean up and modification of foetus base mesh and then fully sculpting and texturing the asset for final use.
Modelling and development of Dracula teeth including texturing.
Heart model clean up, modification and texture work.
Texture development to work procedurally across all other required 3D assets within the film.